Independent game & app studio — Muğla, Türkiye

Forgotten mechanics,
rebuilt properly.

Trisenix is a two-person studio. We take mechanics the industry walked away from — claw machines, arcade loops, flash-era ideas — and rebuild them with modern feel, modern feedback, and nothing left broken in the box.

Founded
2020
Team
2 members
Engines
Unity · Flutter
Platforms
PC · iOS · Android
Shipped
4 titles

The slate

Everything the studio has in the oven, with its real state and its own screenshots — not a wall of identical cards.

01
Clawtro's arcade hall: a neon claw cabinet full of prizes, cabinets glowing on either side Unity showcase scene
Now in development

Clawtro

A claw machine roguelike.

Every run is a fresh cabinet. Grab prizes, chain them into synergies, and push one floor deeper before the claw gives out. Deck-building logic inside a machine that was never built to be fair.

Genre
Roguelike / Arcade
Engine
Unity
Platform
PC — Steam
Target
2026
Follow development

Games

Unity · PC & mobile
02
Finishing Mobile · One-touch arcade

PulseBall

One tap flips the whole run.

A single tap reverses the ball's horizontal drift. Read the gaps, collect diamonds, and spend your pulse, shockwave and time abilities at the right beat. Short runs, direct controls, one more try.

Genre
Arcade / 2D
Engine
Unity
Platform
iOS · Android
Target
2026
PulseBall gameplay: sector 21, the ball weaving between neon spikes with three abilities charged
Development build
03
Lodestar gameplay: coloured planets wired together by tracks, a red ship approaching a junction
Development build
In development Mobile · Routing puzzle

Lodestar

Every ship wants its own planet.

Colored ships, waiting planets, and junctions you control. Flip the tracks at the right moment so each ship reaches its match. The more traffic on the board, the more it becomes a question of timing.

Genre
Puzzle / 2D
Engine
Unity
Platform
iOS · Android
Target
2026

Apps

Flutter · iOS & Android
04
In development App · Everyday wellness

NutriGuide

Some days you have less to give.

Tell it how the day actually feels and the whole app answers — meals worth cooking, a breath, a walk, a glass of water. Not a tracker demanding a streak, just something that meets you where the day left you.

Category
Health & wellness
Engine
Flutter
Platform
iOS · Android
Target
2026
NutriGuide's home screen in low-energy mode: a moonlit header, a meal card, and breath, sleep, movement and water tiles
Development build · sample data
05
Kader's home screen: today's card face down on a marble hall, waiting to be turned
Development build
In development App · Daily ritual

Kader

One card. Once a day.

A minute you give back to yourself. Turn the day's card, read it across love, money, health, social and risk, and let it build into a collection over the weeks. Entertainment first — a small, calm ritual, not a verdict.

Category
Entertainment
Engine
Flutter
Platform
iOS · Android
Target
2026

Also on the bench

Early builds
Stone Cleaner: a board covered in stones with brush, chisel and drill tools below
In development

Stone Cleaner

Push, chip and sweep a boarded-over slab until the last stone is off it. Timed, tactile, and harder than it looks.

Unity · iOS · Android
AgeClimber's JumpArc prototype: grey-box platforms with an aim arc drawn from the character
Prototype

AgeClimber

Hold the character, pick an angle, release. A jump-arc prototype testing whether the control alone is worth a game.

Unity · iOS · Android
Early catalogue Four mobile titles, self-published
iOS · Android Unity 2020–23 Released

One developer, one rule

Trisenix is run by Turan Şahin Topçuoğlu, a computer engineer who self-published four mobile games between 2020 and 2023, built VR software in Unreal for a spell, and came back to games to do it properly this time.

The rule is simple: don't reinvent the wheel. Find a mechanic that already worked, understand exactly why it worked, then rebuild it with the feel, the feedback and the polish it never got. Old Flash games, dead arcade cabinets, forgotten mobile loops — there is a decade of good design lying around unused.

Everything is built in-house: code, low-poly art in Blender, UI, and the tuning passes that decide whether a mechanic actually feels good in the hand.

Based in
Muğla, Türkiye
Founded
2020
Team size
2
Toolchain
Unity · Flutter · Blender
Focus
PC & mobile

Press, publishing, collaboration

Playable builds, press kits and key art on request. Publishers welcome — so are people who just want to argue about game feel.

[email protected]