Trisenix is run by Turan Şahin Topçuoğlu, a computer engineer who self-published four mobile games between 2020 and 2023, built VR software in Unreal for a spell, and came back to games to do it properly this time.
The rule is simple: don't reinvent the wheel. Find a mechanic that already worked, understand exactly why it worked, then rebuild it with the feel, the feedback and the polish it never got. Old Flash games, dead arcade cabinets, forgotten mobile loops — there is a decade of good design lying around unused.
Everything is built in-house: code, low-poly art in Blender, UI, and the tuning passes that decide whether a mechanic actually feels good in the hand.